Tag Index

 Animation (2) Direct3D (1) Gameplay (2) Gaussian Splatting (1) HCI (3) Human Body (2) Mobile (1) NeRF (1) OpenGL (1) Physics (3) Ray Tracing (1) Reconstruction (3) Rendering (4) SDF (1) Texture (1) Unity (7) VR/AR (3) test (1)

 Animation (2)

Particle Simulation, IK, and Ray Tracing Techniques
Jiaran Diana

 Direct3D (1)

Ocean Simulation and Atmospheric Scattering

 Gameplay (2)

Ball Buddies
Poo Poo Bird

 Gaussian Splatting (1)

AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field

 HCI (3)

VRChat PPO
Escape Drill
Tower Crane

 Human Body (2)

Particle Simulation, IK, and Ray Tracing Techniques
Jiaran Diana

 Mobile (1)

Poo Poo Bird

 NeRF (1)

Textured-NeuS

 OpenGL (1)

Particle Simulation, IK, and Ray Tracing Techniques

 Physics (3)

Ocean Simulation and Atmospheric Scattering
Particle Simulation, IK, and Ray Tracing Techniques
Jiaran Diana

 Ray Tracing (1)

Particle Simulation, IK, and Ray Tracing Techniques

 Reconstruction (3)

AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field
Rendering Real-world 3D Avatar with Focus on Hair and Skin
Textured-NeuS

 Rendering (4)

Ocean Simulation and Atmospheric Scattering
Particle Simulation, IK, and Ray Tracing Techniques
Rendering Real-world 3D Avatar with Focus on Hair and Skin
Jiaran Diana

 SDF (1)

Textured-NeuS

 Texture (1)

Textured-NeuS

 Unity (7)

Ball Buddies
Rendering Real-world 3D Avatar with Focus on Hair and Skin
Jiaran Diana
VRChat PPO
Escape Drill
Tower Crane
Poo Poo Bird

 VR/AR (3)

VRChat PPO
Escape Drill
Tower Crane

 test (1)

Sample blog post to learn markdown tips