『溯洄从之,道阻且长。』
Wading against the running water, along a tough and windy path I go.
I am currently a Master of Science student studying Computer Science (Multimedia & Creative Technologies) at University of Southern California. Before that, I obtained my Bachelor's degree from City University of Hong Kong with the First Class Honor title.
I am interested in and looking forward to developing and collaborating on specific related topic about CG, like 3D reconstruction, neural rendering, modeling, game engine, physics simulation, animation, visual effects, character & digital human, 3D vision, VR/AR, etc.
Other related hobbies including music & video making, mikumikudance, rigging, audio processing, voice conversion & text-to-speech, image processing, gaming, etc.
Note: I only accept email contact, so please contact me by the email provided in my profile instead.
Projects - CG related
It is hard to make a decision, but once it is determined, I'll do whatever it takes.
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Exploration of physically-based human 3D Avatar rendering. [Read More]
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Jiaran Diana
A comprehensive test of NPR shader, motion, and physics simulation. [Read More] -
Textured-NeuS
An extension of NeuS - when exporting the mesh, the color of the vertices will also be given [Read More] -
VRChat PPO
A virtual immersive learning scene based on Unity & VRChat [Read More] -
Escape Drill
A simulated experiment to investigate human behavior during evacuation [Read More] -
Tower Crane
A virtual scene built for further experiment of interface for on-site construction [Read More] -
Poo Poo Bird
A computer/mobile game developed with controller, sound, collider and interaction. [Read More]