About
I am a Master student studying Computer Science (Multimedia & Creative Technologies) at University of Southern California. I am currently working as a student researcher at the Institute of Creative Technologies. Prior to my Master's studies, I obtained my Bachelor's degree from City University of Hong Kong with the First Class Honor title.
My current research is focusing on the projects related to specific tasks of 3D reconstruction & neural rendering utilizing Gaussian Splatting techniques.
I am also interested in and looking forward to developing and collaborating on other specific related topic about CG, such as Character & Digital Human, Physics Simulation, 3D Vision, Game Engines, Visual Effects, VR/AR, etc.
Other related hobbies including Music & Video Making, Modeling, Rigging & Animation, Audio Processing, Voice Conversion & Text-to-speech, Image Processing, Gaming, etc.
Publications - CG
Projects - CG
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Ocean Simulation and Atmospheric Scattering
A Direct3D-based simulation of ocean waves and atmospheric scattering, implemented within the PrimeEngine framework.
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Ball Buddies
Playable game and review of USC CSCI526.
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Particle Simulation, IK, and Ray Tracing Techniques
A collection of projects from USC CSCI 420 and CSCI 520.
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Rendering Real-world 3D Avatar with Focus on Hair and Skin
Exploration of physically-based human 3D Avatar rendering.
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Jiaran Diana
A comprehensive exploration of NPR shader, skeleton, motion, and physics simulation.
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Textured-NeuS
An extension of NeuS - when exporting the mesh, the color of the vertices will also be given.
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VRChat PPO
A virtual immersive learning scene based on Unity & VRChat.
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Escape Drill
A simulated experiment to investigate human behavior during evacuation.
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Tower Crane
A virtual scene built for further experiment of interface for on-site construction.
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Poo Poo Bird
A computer/mobile game developed with controller, sound, collider and interaction.
Publications - Others
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Evaluating the Impact of Proactive Warning Systems on Worker Safety Performance: An Immersive Virtual Reality Study
Ming Zhang, Shihui Ma, Rui Xu, Tao Chen, Yuexiong Ding, Xiaowei Luo -
Evaluating Path Signage Visibility for Equitable Design through BIM-enabled Agent-Based Simulation
Ming Zhang, Rui Xu, Tao Chen, Yuemei Jiang, Yuexiong Ding, Xiaowei Luo -
Human–robot Collaboration for On-site Construction
Ming Zhang, Rui Xu, Haitao Wu, Jia Pan, Xiaowei Luo -
Human Decision Change in Crowd Evacuation: A Virtual Reality-based Study
Ming Zhang, Rui Xu, Ming Fung Francis Siu, Xiaowei Luo